During this time, there is no loss of LP nor promotion series, and the player's rank is private. Tier-loss Protection is not enabled for decay-induced demotion, reaching 0 LP through decay will immediately cause demotion.Īfter a successful promotion series, Tier-loss Protection will be enabled for 10 games (3 games while in Master tier).Įntry into a ranked ladder comprises a provisional period that determines the player's rank on through the end of the period. When the player finally demotes the tier, LP will be reset to 75 or 25 based on the amount of protection received. Protection is then enabled for an uncertain number of subsequent matches. In the lowest division, Tier-loss Protection will trigger, rendering the LP total to 0 instead of triggering demotion. Autofill is disabled during promotion series.
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Promotion series are time limited 5 days in Platinum and Diamond tiers.
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Another teammate was flagged for griefing behavior.Consolation LP is allocated per week, and is issued to cover the loss when the player meets the following circumstances: Non-griefing teammates can be compensated for LP loss in the event of another teammate displaying disruptive behavior. The game can detect griefing behavior, flagging players that display disruptive behavior that can be detrimental to the rest of the team. Inactive players cannot be seen by others in the ladder view.There is a grace period for days of inactivity based on the maximum score, after which 1 game is removed from the score per day if no game can be subtracted, the player suffers Decay, losing LP instead.Īpex Tier (Master, Grandmaster, and Challenger) Playing matches will add to this score, up to a maximum.
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The higher the MMR, the more LP earned per win and the less LP lost per loss.Ĭertain tiers have an activity score that indicates the player's play rate. The amount earned or lost depends on the player's hidden Match Making Rating (MMR). The player earns League Points (LP) when they win ranked games and lose them when they lose ranked games.